![]() I mean an open framework like NWN or NWN2 that allows for user-created shared worlds. I am personally dying for the right kind of multiplayer. And will 5 people will be unable to do anything at the time? You can hardly allow anyone to murder the conversation owner during talking (specific code and exceptions added just for mp).Īnd I probbaly just scratching the surface here. Since, well, knowing OE, they will be long and plenty. How to handle people at different locations (DS3 way? Must you be on the same map)? AI aside from the players (which is far more than 2), which has to respond to the input of all the players.Įspecially the conversations will be a pain to do MP. Second, the data packages would be more complex than that game.Īlso, robots don't have inventories to share, conversations to have at the same time. Making "Mens erger je niet" online or a RPG is kinda different.įirst, we need 6 players sending data and that should not be lost, instead of barely any data. Of course in a company like obisdian I have to add management costs and other factors into it, but the numbers still stay resonable. So I think I can somehow estimate the amount of work which will be needed to do this. It would like to comment on "You'd be surprised." as I have good programming experience and did design (very little) multiplayer games and wrote the networking for some robots playing a game of "mensch ärgere dich nicht" on a special build game field. We can't explain how excited we are to do that." Edited Octoby neroas For fans of PS:T, Baldur's Gate, and Icewind, we want to bring you that feel of game again. Doing that helps us do more with the game and just make it more polished and as awesome as we can for as many of the fans of this type of game as we can reach. To be blunt, we obviously want to continue to raise funding for this game as much as we can. You are our boss on this one, and throughout the process of this game, we want to make sure we're doing our best for you. The funding to create this game is coming from you. No need to "go dark" or severely limit the kinds of topics we discuss. One of the most exciting things about working on this game is that we can do so with you guys throughout the entire process. I think it would be a bit naive with a project like this to use resources like that at this point in time. I agree with staying away from MP right now, but maybe as the game matures a possibility in the future would be nice. People will still ask for features they want to see. I think there needs to be a locked sticky in each forum titled "No there will not be Multiplayer or full voice acting." ![]() However, I do want this project to succeed and take off and maybe we can get more games and options backed by players in the future. I want to play TCP/IP with my old table top friends at some point. I don't want servers or launchpad, anything of that sort. It's still a game I want to play and hope one day there will be a kickstart for an MP option. ![]() Not the watered down junk we get from todays publishers. However, I want to support a game that's for players. I didn't know when I backed it that it was going to be single player. I agree, I would love to be able to play such a game with my pen and paper friends I'm now thousands of miles away from. I do hope multiplayer returns to the genre some day. Multiplayer RPGs have been virtually extinct since MMOs took off, so I certainly understand why this question has been coming up about every RPG for the last several years. ![]() I understand the problem from a budget and prioritization standpoint and agree that it's good they're focusing on the single-player experience, but if it were possible to share the same experience with friends, I couldn't call that a step down. Good experiences are better shared, wouldn't you agree? I pledged for a story driven SP expirience So did I, but you know what's even rarer? Having that experience in multiplayer. ![]()
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